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Tag: procedural

Posted on 1 June 20161 June 2016

Building a gameplay driven soundtrack

This blog post originally appeared in Gamasutra. For the last few months I have been working on a game for Windows, Mac and Linux called illumine. It is a roguelike in real-time in which I tried to explore a different approach to procedural generation. The game’s world is not a static level generated before dropping … Continue reading Building a gameplay driven soundtrack

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