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Tag: illumine

Posted on 27 July 2016

illumine has been Greenlit!

After 80 days, illumine has finally been greenlit by the community. Thanks to everyone who voted for the game! I now have a little bit of work ahead of me but I’ll do my best do bring illumine to Steam as soon as possible. If you can’t wait for the Steam release, illumine is available … Continue reading illumine has been Greenlit!

Posted on 27 July 201627 July 2016

illumine is now available for Linux!

The Linux build is still in development. However, if you are interested or if you want to help me improve this version, you can get the early version on itch.io right now. Looking forward to hear your feedback!   Continue reading illumine is now available for Linux!

Posted on 27 July 201627 July 2016

Video presentation by GameKult

  The French website Gamekult did a video presentation of illumine! Thanks to Boulapoire and Stoon! Continue reading Video presentation by GameKult

Looking back on illumine’s first public presentation
Posted on 17 July 2016

Looking back on illumine’s first public presentation

A few thoughts about illumine’s presence at BitSummit, Kyoto’s indie festival. Accolades, mistakes and lessons learned. Continue reading Looking back on illumine’s first public presentation

Posted on 1 June 20161 June 2016

Building a gameplay driven soundtrack

This blog post originally appeared in Gamasutra. For the last few months I have been working on a game for Windows, Mac and Linux called illumine. It is a roguelike in real-time in which I tried to explore a different approach to procedural generation. The game’s world is not a static level generated before dropping … Continue reading Building a gameplay driven soundtrack

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